If you want to move easier in the air, turn it up. * Added ZDoom's sv_aircontrol CVAR to the settings menu as a slider. Not even the boots are going to help you much when this is set to higher values. This also affects how hard the screen bounces and how loud the "THUD!" noise is. Determines how high things are kicked into the air. * New CVAR: sv_megabounce_bouncestrength. If you do find it nauseating or headache inducing, however, try going into the settings menu and turning on the " Dampen Screen Bouncing" option, or alternatively, turning down the " Screen Bounce Intensity" slider. If Megabounce doesn't work properly, try using the latest ZDoom or GZDoom SVN build. If using a mappack, add it AFTER Megabounce for best results. Should be compatible with most vanilla oriented mappacks and gameplay mods. There is also a settings menu where you can you can adjust several options, such as the strength of the bouncing, how frequent it is, how well you can control whilst airborne, and more! The key to open the settings menu is bound to ' K' by default, but you can change it in the usual controls menu. To help you out, the Radiation Suit powerup has been replaced with a pair of boots that cuts down on your bouncing while they're active, whilst also providing the usual protection against damaging floors. Be careful around narrow ledges, you could easily be shaken off of them! Enjoy falling in MAP24 over and over! You can take advantage of this, though, to reach higher ledges! But it's hard to run around manoeuvring is now more difficultīecause everything is so bouncy. Giovanni Romero's Wild Ride, where the ride never ends! Each bump lifts you up off of your feet and into the air, and additionally, everything else monsters, barrels, items, everything also jumps upwards. What would Doom be like if the game world started jumping on a trampoline? What if entire maps become humongous bouncy castles? Welcome to Mr. Click the gif for a non jittery HTML5 version!